other blogspeech
June 17, 2009
June 16, 2009
June 15, 2009
May 20, 2007
1. Jenn Fishman gets elevated to goddess status for pulling a french press and coffee out of her bag on Sunday when there was no coffee to be had at the conference. I was really in need of some caffeine.
2. Beer with Barbara Schneider at Circa Saloon, complete with the horrible sticky tables and surly, but sweet waitresses (much like sweet and sour chicken) that I have been nostalgic for.
3. Ethiopian food and crepes with Michelle, Pat, Will, and Lisa.
4. Monster ass irradiated baked potatoes at the Potato Place on campus.
We are already hearing rumors of folks being "concerned" for their safety in New Orleans at Cs next year. To those folks I say again Get. The. Fuck. Over. It. Don't let your ignorance make you miss out on another of the great cities in the U.S. (ironically another chocolate city). NOLA (and Detroit) are no more dangerous that any large city in the U.S. They may be a little darker (and you know what I mean) than you are used to, but they are no more dangerous.
Ok, enough of my ranting. I'm going to bed. I'll put my notes up soon.
Edited to add: I just finished my last session so here are all of the notes that I took.
May 17, 2007
Edited to add: See previous rants about Peach here.
May 15, 2007
May 14, 2007
April 26, 2007
How stupid is this? Using this as a plan to notify students would assume many absolutely ridiculous things.
1. That students have access to a computer at all times.
2. That students are constantly logged into facebook, even when they are supposed to be paying attention in class.
3. That Facebook won't become obsolete ten minutes after being mainstreamed like every other social networking technology known to man.
What the hell are these people thinking?
Here's an idea for university administrators (here and elsewhere). We have 36K students and God knows how many faculty and staff members. Contact three major cell phone carriers. Tell them that we want to special Purdue package that offers all students 100 minutes a month with free nights and weekends with a basic phone (with the ability to upgrade phones and packages) for $10 a month. Wait for the companies to try to underbid each other. Here we are also making note of the fact that a good number of our students already have cell phones permanently attached to their heads.
At this moment what parent wouldn't work an extra hour or so, in the most extreme situations, to insure that their children were alerted in case of emergency? Maybe you can even agree to have some kind of parental block put on the phone so that the students can't run up ridiculous phone bills. Either way, it seems that the promise of upwards of 40K new customers would get most cell phone carriers excited.
Let's get it done folks!
Tengrrl sent me this link today because she wanted to make sure that I wasted valuable time playing games. Oh wait....I like playing games and it's part of my research, Nevermind. Thanks tengrrl! ‘Speare: The Literacy Arcade Game by the Canadian Apollo Games is basically a space shooter (much like space invaders except you don't get to hide behind barriers) where you destroy enemy ships in order to retrieve orbs that bear key words of a Shakespearian phrase that you are supposed to complete for that round. During each round you also receive a series of "transmissions" that give you Shakespeare themed trivia facts. Once you successfully complete each round you can then answer a series of trivia questions for additional points. Accumulated points can be used for ship and weapons upgrades.
I played the demo through and it kept my attention for a few minutes. The trivia facts were more interesting than the Space Invaders knockoff interface, but they definitely pulled you out of the narrative of the game in the attempt to build a Shakespearian meta-narrative. I'm not sure of what the proposed age range is supposed to be, but the ringing endorsements from a 13 year old student and a 6th grade teacher makes me think that the intended audience is middle school aged children. As a former elementary school teacher I am a bit skeptical of edutainment type games (even if the developers don't want to call it that) because children generally see through the thin level of entertainment very quickly. Oddly enough I think that 'Speare might actually grab the attention of a gamer for a few moments. The question is how do you draw in a non-gamer? One of the things that I noticed about the game really quickly was that there were a lot of transmissions coming through, but no faces to put with the voices. I wonder if adding a more "personal"/human touch to the game might be more friendly.
I also wonder about what happens if you die. Do you have to start all over again? You have a limited number of ships and you can earn more, but to be perfectly honest I am too damned competitive to actually keep dying so that I can see what happens when/if I run out of ships/lives. Someone else want to try out the demo and tell me what happens?
via TheStar.com -'Wherefore art thou (zap) Romeo?' by way of tengrrl
April 24, 2007
Yesterday I bought Super Paper Mario for the heck of it. Ok, I was trying to balance my grown up/child universe after having to purchase a washing machine (the most un-fun grownup appliance one can buy). Last night I popped SPM into the Wii at about 11:30 p.m. or so for a little recreational gaming (something that I haven't had much of a chance to do lately) and 5 hours later I dragged my dead ass to bed only after falling asleep with the Wii-mote in my hands. Can I just say that I love this game? It does still have elements of wakawakawaka side scrolling, but you can "flip" from 2D SPM platforming to 3D SPM RPGing. If you have a Wii you need this game. Be prepared though, the RPG-ness of the game makes it take a while. I spent a LOT of time pushing 2 to get through the dialog sections of the game. While it took me about 3 hours to get through the first full chapter with all of text it only took me a few minutes when I used the escape pipe to make it through beginning to end in just a few minutes when I didn't have to stop and talk to folks are re-trigger traps and doors. Now that the fun is over I am seeing how this game might be useful for my C&W and GLS presentations this year.
On to the controversial post. Not a post here, but a post over on joystick101 by Nathan Mckenzie on the macabre lack of transfer of violence and strategy in video games. Mckenzie wonders why IF video games teach gamers how to be offensively violent wouldn't it also make sense that they also learned defensive moves. So the question was in light of last week's VT tragedy “Why didn’t they just Zerg rush?” Macabre to say the least, but an interesting question for nutbags like Jack Thompson and Newt Gingrich, who blames video games and "liberalism" for the VT shootings. Yes folks this specific nutbag does want to be your president.
April 21, 2007
Pictures are below the jump. Click the title of the post to get the pictures.
April 20, 2007
Here's the wheat:
Sliced:
Now for the white:
Sliced. The crumb and interior was much better for this one.
Now that I am posting pictures I am really wanting to make some more bread!











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